... I don't even know anymore. HAPPY EASTER ![Heart :heart:]()
WILD: Jersey - The Jersey Devil, a dangerous monster from abroad, chased by Gex and Abe. The Jersey Devil has been lastly seen in Gallowmere, but rare are those who who witnessed it. This creature being from other foregn lands, there is no records nor information about it's features, albeit being extremely hostile. Its wings are pretty much teared up after a previous encounter with Gex. This latest knew that bat-like wing's membrane is badly blood supplied, and takes much more time to heal.
ORNAMENT: The Sorceress - The Eternal Queen, a fancy yet powerful and terrible witch who is endlessly at the pursuit of eternal life. Some gruesome rumors are starting to be heard from citizens about the Queen's ritual, and what seems to be a tale to frighten children tends to be true. Adults who dare to interfere with her plan often knew a terrible fate, and rare a those who managed to get away. By saving the four kids emprisonned in the Queen's castle, Tawna belong to the "increadible lucky ones" category.
MISFIT: K.Kong / Pinstripe / Dingodile - The Smugglers, a group of crooks that sometimes works with Tawna. They didn't fit the society, so they created their own Smuggler Guild. Their activity is only known by a few, and usually by those who work/trade with them. Every member is an added value to the guild: Rare are those who can match with K.Kong increadible strength, there is no better pyrotechnics expert like Dingodile, and Pinstripe, their leader, is an excellent sharpshooter. An explosive expert used to be part of the guild, but has been dissmissed since it's random and non-controled explosion drawn way to much the Sligs Patrols's attention.
SLING: Hunter - The Wanderer, a genuine good guy, yet sometime a bit too naive. The wanderer travel a lot in Gallowmere and gets on well with the owners of the Walking Shell, Globox and Uglette, he always greets them when their little business is around. Can be easily impressed, but still remain an excellent archer. He also carries a little sling which enables to be used in all discretion.
TREAD: Vibri - The Princess, a cheerfull princess from a far land, traveling in Gallowmere to better know her roots. She carries a book she cherish dearly, since it tells nealy all the legends dealing with Gallowmere. She had that habit to always whrite a little note or draw a little doddle in it, which makes it even more unique. A lot of mysteries exudes from this princess nonetheless.









